| 5.结语
战场环境仿真是应数字化战场建设的需要而产生的高新技术,其应用领域十分广泛。本文仅从作战模拟这一应用领域来论述虚拟现实技术在战场环境感知仿真中的应用,实际上,该技术在军事上还被应用于作战指挥、武器试验、外交谈判、灾害预测等多方面。随着虚拟现实技术日趋成熟、实用,我们相信在不远的将来,它将成为提高军队战斗力的重要的技术手段。
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The Battlefield Environment Simulation Based On VR
You Xiong
(Institute of Surveying and Mapping of Information
Engineering University)
Abstract: The battlefield environment is the space
foundation for all the military actions, the battlefield
environment simulation is the focus of the research
to the military war gaming. This paper discusses the
constitutes of battlefield environment, the main matter
of the war gaming, and the focus is the application
and the key technology of the VR technology used in
the sensing simulation of the battlefield environment.
Key Words: battlefield environment; battlefield environment
simulation; virtual reality
作者简介:游雄(1962-),男(汉族),福建罗源人,解放军信息工程大学测绘学院教授,博士生导师,1994年在解放军测绘学院获工学博士学位,著有《虚拟现实在地形环境仿真中的应用》(合著)和译著《专题地图设计原理》,主要从事战场环境仿真和战场环境信息系统的教学与研究工作。
[期刊室1]主要责任者。姓在前,名在后,姓用大写,名用首字母的大写,如Martin
Kayeyama,则应表示为KAYEYAMA M,多个作者时,作者之间用“,”号分隔, 多于3个作者时,第3个作者以后可用et
al 表示“等”,et al前需加“,”号。
[期刊室2]主要责任者。姓在前,名在后,姓用大写,名用首字母的大写,如Martin
Kayeyama,则应表示为KAYEYAMA M,多个作者时,作者之间用“,”号分隔, 多于3个作者时,第3个作者以后可用et
al 表示“等”,et al前需加“,”号。
[期刊室3]主要责任者。姓在前,名在后,姓用大写,名用首字母的大写,如Martin
Kayeyama,则应表示为KAYEYAMA M,多个作者时,作者之间用“,”号分隔, 多于3个作者时,第3个作者以后可用et
al 表示“等”,et al前需加“,”号。
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