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A
VIRTUAL LABORATORY FOR TEMPORAL BONEMICROANATOMY |
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A
VIRTUAL LABORATORY FOR TEMPORAL BONEMICROANATOMY
By Pei-Dong Dai, Tian-Yu Zhang,
Jim X. Chen, Zheng-Min Wang, and Ke-Qiang
Wang |
LOCATED IN THE LATERAL CRANIAL BASE, THE
TEMPORAL BONE IS ONE OF THE HUMAN BODY’S
MOST COMPLICATED PARTS. IT CONTAINS MANY
TINY, DELICATE, AND DETAILED ANATOMICAL
STRUCTURES, INCLUDING MANY IRREGULAR ORIFICES,
ANTRA
(cavities), canals, and fissures. Crucial
nerves, blood vessels, and auditory and
vestibular organs coexist in this dense
bone structure in a complex 3D configuration,
causing medical science to once regard the
temporal bone as a surgically forbidden
area (see Figure 1). Today, otolaryngology
(ear, nose, and throat) surgeons still find
it difficult to envision and master these
complex anatomic interrelationships. The
stapes, for example, is one of the three
bones in the middle ear. These bones transmit
sound vibrations from the tympanic membrane
to the inner ear. In a disease called otosclerosis,
the stapes becomes fixed and doesn’t transmit
sound efficiently. A stapedectomy is a procedure
that removes the top part of the stapes,
drills a hole in the stapes footplate, and
places a prosthesis 0.6 mm through the footplate
to transmit sound. This prosthesis, a small
column approximately 0.5 mm in diameter,
must not touch the utricle or saccule; if
it does, there is a high risk of postoperative
deafness. An otolaryngologist can perform
a stapedectomy successfully only when he
or she is familiar with the 3D relationship
among these tiny structures. Learning temporal
bone microanatomy is one of an otolaryngology |
| resident’s
most important and problematic tasks. Traditionally,
the process involves anatomic description,
illustrations, photographs, histological
(minute structures) and gross sections,
computerized tomography (CT) and magnetic
resonance imaging (MRI) scans, sculpted
specimens, and, finally, cadaver dissection
and operating room surgical procedure observation.
It takes intensive study spanning hundreds
of hours and many laboratory trial-anderror
efforts before an otolaryngology resident
is confident enough to begin drilling in
the operating room. Equipping a traditional
temporal bone laboratory equipped with operating
tables, operating microscopes, high-speed
otologic drills, and otologic microinstruments
is very expensive.1,2 Moreover, human temporal
bone specimens taken from individuals who
have donated their bodies to the hospital
are not easy to get for training or study.
Even with such tools, otolaryngology surgeons
won’t have all the important 3D structural
relationships simultaneously and interactively.
Here, we present a new method for generating
and reconstructing 3D temporal bone models
and their applications in stereoscopic virtual
environments. Our virtual laboratory and
its associated software can run on ordinary
PCs. |
The
Recent Past
|
| In
recent years, computer-generated 3D
temporal bone models have proven their
potential to be the ideal teaching
or study aid. Several authors have
published different CT-scanbased 3D
temporal bone models and virtual surgery
simulations for training. 3–5 However,
CT-scan-based 3D models are coarse
and only contain bony structures,
because a CT scan’s low resolution
precludes generating any tiny structures.6–8
Other 3D models use a series of human
temporal bone histological sections.
9–11 This general method is decalcified
celloidin-embedded bone specimen processing.
This is a laborious process—taking
approximately five months—and involves
several procedures, including fixation,
decalcification, embedment, and sectioning.
When removing the temporal bone from
a cadaver, the specimen must be immediately
placed within fixative solution (formalin)
to preserve tissue morphology. Undecalcified
temporal bone can’t be sectioned
under common microtomy conditions
because calcium, a metal, destroys
steel knives’ cutting edges. After
it’s decalcified in acid, the specimen
is dehydrated in increasing concentrations
of ethyl alcohol. After this, the
specimen is embedded in celloidin,
which penetrates the specimen and
hardens by evaporation, making it
easily sectioned because it forms
blocks that are |

Figure 1. Schematic
showing structures of the middle and
inner ear within the temporal bone.
The middle ear consists of a Eustachian
tube (a canal that links the middle
ear with the throat area) and three
ossicles (malleus, incus, and stapes)
that are connected and transmit sound
waves to the inner ear. The inner
ear consists of cochlea (containing
the nerves for hearing), vestibule
(containing receptors for balance),
and semicircular canals (containing
receptors for balance). |
more supportive to large specimens.
Unfortunately, full decalcification
and dehydration softens, distorts,
and shrinks bone specimens. These
disadvantages can create partially
inaccurate 3D models.12 Moreover,
previous studies couldn’t successfully
reconstruct tiny structures such as
membranous vestibular organs, branches
of the nerves, small irregular canals,
and compartments in temporal bone.
These limitations significantly hampered
existing computerbased temporal bone
models from becoming effective virtual
platforms.
Materials and
Methods
To reconstruct more accurate and detailed
temporal bone 3D data for our study,
we applied a process that doesn’t
distort or shrink specimens. The operations
include specimen preparation, image
processing and section alignment,
and data segmentation and surface
reconstruction. |

Figure 2. The undecalcified polymer-embedded
temporal bone block. After being fixed
in formalin, the temporal bone block
was dehydrated and then immersed in
a methylmethacrylate (MMA) solution
until the MMA polymerized to a solid
block. A heavy-duty sliding microtome
sectioned the block into serial slices. |
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Specimen
Preparation
We obtained a fresh otologic-diseasefree
temporal bone from a donor and prepared
a 40×25×25-mm specimen block that included
the complete middle and inner ear, a portion
of the mastoid process (the bony projection
behind the ear), and the upper part of the
jugular bulb (a temporal bone cavity that
connects two large veins) to be fixed in
formalin (a preservative). We punched a
small hole in the tympanic membrane, and
drilled into the arcuate eminence (a prominence
on the temporal bone) so that formalin could
quickly enter the middle and inner ear antra.
After dehydrating the specimen block via
immersion in graded aqueous ethanol solutions,
we immersed it in xylene (for transparency),
and then in pure methylmethacrylate (MMA).
It was then immersed in MMA+dibutylphthalate+
benzoyl peroxide at room temperature until
the MMA polymerized into a solid block.12
The process took approximately one month.
Using a milling machine, we cut, milled,
and polished the undecalcified polymerembedded
block into a glabrous (a surface without
projections) cuboid. Figure 2 shows the
result. We then cut the cuboid horizontally
into a series of 50-micron-thick sections
using a heavy-duty Leica SM2500S sliding
microtome (Leica Microsystems, www.leica-microsystems.com).
We stained all the sections with hematoxylin
and eosin for better visualization, and
mounted them on slides. We obtained a total
of 201 film section slides.
Image Processing and Alignment
Using a high-resolution transparency scanner,
we directly scanned the histological slides
and saved them as BMP files with 24-bit
color depth at a resolution of 1,320×1,024
pixels— approximately 0.02 mm per pixel.
Using Adobe Photoshop 6.1, we processed
all images by increasing their contrast
and sharpening their margins until the borders
of every structure in each histological
section were clear and easy to discern.
We aligned these images manually by comparing,
translating, and rotating adjacent slides
with respect to one another and by superimposing
one over the next. The frame of reference
for the alignment was each slide’s outline
border and the temporal bone’s regular
structures, such as air cells in the mastoid
process, the cochlear canal, semicircular
canal, and vessels. |
 |
 |
| Figure
4. The tympanic membrane and auditory
ossicles. SURFdriver joined the individual
segmented data set to form a tiled
surface representation of the 3D geometry
by using the marching cubes algorithm. |
Figure
3. Tracing the bony labyrinth’s contour.
Using SURFdriver 3D reconstruction
software, we manually traced the contours
of interesting structures by following
visible color lines and tissue morphology
separations. |
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Data
Segmentation and Surface Reconstruction
Using SURFdriver (3D reconstruction software
developed jointly at the University of Hawaii
and the University of Alberta; www.surfdrivermaps.com),
we precisely traced the contours of specific
structures and reference points from magnified
images displayed on a computer monitor (see
Figure 3). Although SURFdriver includes
automatic contouring using edge detection
based on color threshold values, we obtained
satisfactory results only when we manually
defined the contour edge points by following
visible color lines and tissue morphology
separations. The manual process also eliminated
possible software- induced contouring errors.
We chose anatomic structures of interest
for their usefulness in studying temporal
bone surgical microanatomy, including organs,
inner cavity surfaces, all canal types,
vessels, and nerves and their branches.
SURFdriver joined the individual segmented
data set to form a tiled surface representation
of the 3D geometry (see Figure 4), which
could be exported to a standard CAD document
exchange format (DXF) or Initial Graphics
Exchange Specification (IGES) format. This
process used the marching cubes algorithm,
which produces a triangular mesh by computing
isosurfaces from discrete data. By connecting
the patches from all cubes on the isosurface
boundary, we get a surface representation.
We exported each 3D model in DXF to 3ds
max modeling software (Discreet; www.discreet.
com) and recombined them to producethe finished
model, using a unique color for each object
in the temporal bone. Because of some subtle
alignment errors, we used 3ds max’s MeshSmooth
filter on these raw objects to produce smooth
surfaces. We were able to construct almost
all of the left temporal bone features including
many tiny structures that weren’t previously
available (see Figure 5). |
The
Virtual Laboratory
Beijing
Sunstep View-Tech Development Co.,Ltd.
(www.pcvr.com.cn)
built the VR X6000A virtual laboratory in
the Eye and ENT Hospital at Fudan University
in China. This laboratory (see Figure 6)
consists of a SunGraph 6000A virtual reality
(VR) workstation and SYSEditor 5.0 software,
a 3D VR modeling software platform, a two-channel
stereopticon system, the VR4000 stereoscopic
visualizing system, and a Spaceball 5000
six-degreeof- freedom 3D controller (Virtual
Realities; www.vrealities.com/spaceball
5000.html). The virtual laboratory gives
the user the sensation of total immersion
in a virtual environment of the complex
temporal bone structure. Using 3DG-S18 liquid
crystal display (LCD) goggles or 3DG-L3
polarization glasses (Tianjin 3D Imaging
Technique; www.tj3d.com), users can view
the model and move within the fully stereoscopic
3D virtual environment from the desktop
or a large screen (see Figure 7) Using the
Spaceball 5000’s forcefeedback device,
users can easily move or rotate the 3D model
by gently pushing, pulling, or twisting.
The Spaceball controller was designed to
provide smooth and dynamic model manipulation
because the greater the pressure applied,
the faster the model moves or rotates. The
setup lets users manipulate the model in
real time and travel inside it to look at
anatomic objects from an infinite number
of viewpoints—essential for understanding
complex 3D interrelationships. In particular,
owing to motion parallax effects, the ability
to render at interactive speeds dramatically
improves depth perception. |
VISUALIZATIONCORNER
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Figure 5. 3D temporal bone reconstruction.
(a) Microanatomy of the middle and
inner ear, superior aspect, (b) microanatomy
of the posterior tympanum, (c) branches
of vestibulocochlear nerve and facial
nerve, superior aspect, and (d) 3D
relationship among the utricle, saccule,
and stapes footplate. |
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Computer-generated temporal bone models
aren’t new, but we’ve created more accurate
and detailed structures by using a new undecalcified
temporal bone specimen process and thinner
histological samples, and by manually defining
the samples’ contour edge points. Our methods
make this model much more anatomically meaningful
for otolaryngology research and applications
because it provides realistic, interactive
anatomic information with true stereoscopic
visualization. Although the VR approaches
we employed are typical of current ones,
ours could have a profound impact on future
otolaryngology learning, surgery, and study.
With the advancement of modern neuro-otology,
additional tiny, hidden, or previously overlooked
temporal bone structures are becoming more
important, and present special challenges
to today’s otolaryngologists.13,14 A temporal
bone microanatomy vir-tual laboratory has
far-reaching implications not only for otolaryngology
residents studying ear anatomy, but also
for researchers investigating existing problems,
planning new surgical methods, and examining
unsolved mysteries, such as the mechanism
of sound conduction in the middle and inner
ear. We’re also investigating and developing
virtual surgery and patient data integration;
we believe that more research applications
will follow. |
Acknowledgments
This work was supported by the Shanghai
Science and Technology Commission (grant
no. 034119808) and the Postdoctoral Science
Foundation of China (grant no. 2003034037). |
| References |
1.
R.A. Nelson, Temporal Bone Dissection Manual,
2nd ed., House Ear Inst., 1991.
2. N.H. Blevins, R.K. Jackler, and C. Gralapp,
Temporal Bone Dissector, Mosby, 1998.
3. M. Agus et al., “A Multiprocessor Decoupled
System for the Simulation of Temporal Bone
Surgery,” Computing and
Visualization in Science, vol. 5, no.
1, 2002, pp. 35–43.
4. J. Bryan, A Virtual Temporal Bone Dissection
Simulator, master’s thesis, Dept. Computer
and Information Science,
Ohio State Univ., 2001.
5. J. Bryan et al., “Virtual Temporal Bone
Dissection: A Case Study,” Proc. IEEE isualization
2001, IEEE Press,
2001, pp. 497–500.
6. T.S. Karhuketo et al., “Virtual Endoscopy
Imaging of the Middle Ear Cavity and Ossicles,”
European Archives of
Otorhinolaryngology, vol. 259, no. 2,
2002, pp. 77–83.
7. C. Reisser et al., “Anatomy of the Temporal
Bone: Detailed Three-Dimensional Display
Based on Image Data from
High-Resolution Helical CT: A Preliminary
Report,” Am. J. Otolaryngology, vol. 17,
no. 3, 1996, pp. 473–479.
8. G. Wiet et al., “Virtual Temporal Bone
Dissection Simulation,” Proc. Medicine
Meets Virtual Reality 2000 (MMVR
00), J.D. Westwood, ed., IOS Press, 2000,
pp. 378–384.
9. T. Harada, S. Ishii, and N. Tayama, “Three-
Dimensional Reconstruction of the Temporal
Bone from Histologic
Sections,” Archives Otolaryngology—
Head & Neck Surgery, vol. 114,no. 10,
1988, pp. 1139–1142.
10. T.P. Mason et al., “Virtual Temporal
Bone: Creation and Application of a New
Computer- based Teaching Tool,”
Archives Otolaryngology— Head &
Neck Surgery, vol. 122, no. 2, 2000, pp.
168–73.
11. C. Lutz et al., “Three-Dimensional
Computer Reconstruction of a Temporal Bone,”
Archives Otolaryngology—Head
& Neck Surgery, vol. 101, no. 5,
1989, pp. 522–526.
12. S.J. Ferguson, J.T. Bryant, and K. Ito,
“Three- Dimensional Computational Reconstruction
of Mixed Anatomical
Tissues Following Histological Preparation,”
Medical Eng. Physics, vol. 21, no. 2, 1999,
pp. 111–117.
13. D.D. Backous et al, “Relationship of
the Utriculus and Sacculus to the Stapes
Footplate: Anatomic Implications
for Soundand/ or Pressure-Induced Otolith
Activation,” Ann. Otology, Rhinology, and
Laryngology, vol. 108, no.
6, 1999, pp. 548–553.
14. H. Takahashi and I. Sando, “Three-Dimensional
Surgical Anatomy for Stapes Surgery Computer-Aided
Reconstruction
and Measurement,” Laryngoscope, vol.
102, no. 10, 1992, pp. 1159–1164. |
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Figure
7. Temporal bone microanatomy virtual
labor
atory. A user observes the stereo
structures usin
g a large screenand a two-channel
stereopticon sy
stem. |
Figure
6. Temporal bone microanatomy virtual
labor
atory. Using a Spaceball 3D controller,
a user man
ipulates the 3Dmodel in real time. |
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Pei-Dong
Dai is a postdoctoral researcher
in
the Department of Otorhinolaryngology,
Eye
and ENT Hospital, at Fudan University,
China.
His research interests are in microanatomy,
medical image processing, and virtual
ear
surgery. Dai received an MD in base
medicine
from Fudan University. Contact him
at
peters818@yahoo.com.cn. |
Tian-Yu
Zhang is an associate professor
in the
Department of Otorhinolaryngolog,
the Eye
and ENT Hospital, at Fudan University,
China.
His research interests are in otorhinolaryngology,
neuro-otosurgery, and virtual ear
surgery.
Zhang received an MD in clinical medicine
from the Fudan University. Contact
him at ty_zhang83@sina.com. |
Jim
X. Chen is an associate professor
in the
Department of Computer Science and
director
of the Graphics Lab at George Mason
University.
His research interests are in graphics,
visualization,
virtual reality, networking, and simulation.
Chen has a PhD in computer science
from the University of Central Florida.
He is a
member of the IEEE Computer Society.
Contact
him at
jchen@cs.gmu.edu. |
Zheng-Min Wang is a professor
in the Department
of Otorhinolaryngology, Eye and ENT
Hospital, at Fudan University, China,
director of
Key Hearing Medicine Lab of the Chinese
Ministry
of Health, and vice chairman of the
Chinese
Society of Otolaryngology Head and
Neck
Surgery. His research interests include
skull base
surgery, neuro-otosurgery, and hearing
medicine.
Wang has an MD from Zurich University,
Switzerland. Contact him at
entwzm@yahoo.com.cn. |
Ke-Qiang
Wang is a professor at the
Cardiovascular
Disease Institute, Zhongshan Hospital,
at Fudan University, China. His research
interests
are in human anatomy and cardiovascular
physiology. Wang has an MD in base
medicine
from Fudan University. He is a member
of the
Chinese Society of Anatomy. Contact
him at
wqk2000@yahoo.com.cn. |
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